zaterdag 6 juni 2009

[NEDBIB-L] call for papers 6th League of Worlds Simulation and Virtual Worlds

Beste Nedbib-lcollega's:
eind dit jaar roganiseren we in Den Haag de 6th Annual League of Worlds
Colloquium:
Online Simulations, Role-playing, and Virtual Worlds
([ http://leagueofworlds.com/ ]http://leagueofworlds.com)

Hieronder meer programma informatie en de call for papers

November 2-6 2009

LoW6 Conference Theme:
Virtual worlds in education and society: critical, innovative perspectives
and practices

Proposal Deadline August 15, 2009


2009 Location: Institute of Social Studies, The Hague, The Netherlands
Keynote:
[ http://erikduval.wordpress.com/? ]Erik Duval, Professor, [
http://www.cs.kuleuven.be/ ]computer science department of the [
http://www.kuleuven.be/ ]Katholieke Universiteit Leuven, Belgium

Conference Chairs: Roberto Muffoletto ([
mailto:roberto.muffoletto@gmail.com ]roberto.muffoletto@gmail.com) and
Helen Hintjens ([ mailto:hintjens@iss.nl ]hintjens@iss.nl)
Colloquium Partners: League of Worlds, EPN (Electronic Platform of The
Netherlands); Institute of Social Studies; Sofos Consultancy




Call for presentations (papers and multimedia)
Virtual worlds are increasingly gaining global appeal and application. As
acceptance of virtual worlds becomes more widespread, what may be the
effect on educational and social environments? How does using virtual
worlds affect how we think about and understand, as well as design virtual
and real social environments? As a form of technological innovation, are
virtual worlds subject to the same flux as other forms of economic and
educational activity? What are the implications and lessons for innovations
in virtual worlds in terms of methods and modes of communication, potential
for collaboration, and the recreation and creation of new forms of
pedagogic applications of such worlds? Will growth and development of
virtual worlds continue; will reductions in budgets restrict innovations,
or is there a danger of shutting down globalized opportunities for learning
and interaction?
This year, the LOW conference will consider how virtual worlds are going
global, addressing new educational and social themes and possibilities.
This year we are inviting presentations and exchanges that reflect on the
present in light of the past, and outline some prospects for the future.
Questions addressing "What did we learned from a decade of virtual
worlds?"; "Will new, more horizontal forms of educational, social and
cultural interaction emerge?"; "Which kinds of platforms and worlds have
been able to sustain themselves, and which cannot survive?"; and "What are
the implications for future possibilities?", are a few of the questions
that need to be addressed as we explore how virtual worlds 'translate' into
real-time settings in the global North and South as we work with less
advantaged groups in society.
In additional to traditional papers to present positions and arguments, LOW
is encouraging authors to present their position or argument in a
multimedia format. To select this format is "not" to create an illustration
but to construct and deliver a position/argument in a non-linear form.


Colloquium Design and Format

This year the colloquium is designed to encourage and support discussion
and engagement by all participants. Sessions are to be organized as
mini-panels, linking presentations along similar themes. Each presentation
will involve a respondent, whose role is to reflect and initiate responses
and discussion. Presenters have 15 minutes to present their ideas
(broadband is available), and time will be made for full discussion. The
size of the colloquium will be limited to around 50 participants to
facilitate meaningful interaction. The language of communication is English.
** Papers will be published in the LOW proceedings and do not need to be
read out in full. Authors are invited to present a brief summary of their
arguments, with illustrations or a demonstration if required.






Proposal categories

The League of Worlds colloquium is designed to support the sharing of
meaningful reflections on practices, designs and their wider social
implications. Participants share experiences, insights, lessons and
demonstrate the various technologies involved. Also central this year is an
invitation to think critically, perhaps to rethink, what working with
virtual worlds entails in a broader sense for social and educational
learning and practice. Papers that reflect, in light of virtual worlds, on
concepts including identity, social justice, conflict
resolution, 'emotional' literacy and power relations in a globalizing
world, will be particularly welcome. In addition, the place of virtual
worlds in wider pedagogic goals and approaches will be another central
theme.
The LOW Colloquium review committee will be particularly interested in
submissions on the following themes:
1. Design and collaboration in Virtual Learning Environments (VLE).
2. The role of the facilitator/ teacher and learner in the VLE
3. Analyzing the learning experience
4. Gaming and role-playing design
5. Pushing the boundaries: socializing new technologies in VLE
6. Globalizing the use of VLE: Issues for Social and Development Studies
7. Critical perspectives on VLE and Social Change
8. Visions and projections for the future of VLE and the social uses of
virtual worlds
9. Recent developments and visions for the future

Proposal Submission

* Submit a short Summary statement, stating how your presentation relates
to one of the themes listed above. The statement should be no longer than
150 words long, and should explain the focus and purpose of the
presentation/paper. Authors need to provide with their proposal a number of
discussion questions.
* Authors need to be listed with contact information. Main author should be
noted.
* Submitted proposals are double blind peer-reviewed.
* Proposals need to be submitted as word RTF files to the conference chair
at: [ mailto:roberto.muffoletto@gmail.com ]roberto.muffoletto@gmail.com



Presentation Format





* Final papers need to be submitted in an accessible format (RTF). Papers
should range between 2000- 4000 words (6 - 10 pages).

* Multimedia works should be submitted via ftp or a link provided.
* References should be in the author's tradition.
* Accepted presentations, the colloquium program, and a list of attendees
and their proposals will be published on the League of Worlds 2009
Colloquium website.



Important Dates
Paper/multimedia works abstract proposal submission:
Summary, points for discussion and relevant conference theme.

August 15th, 2009
Notification of Acceptance : September 15, 2009
Conference fee deadline* all presenters must be registered by this date.
September 15, 2009
Final paper/multimedia works (for proceedings) due no later than:
October 1, 2009
* Due to limiting participants to 50, participants will be registered on a
first-come, first-served basis. Priority will be given to those presenting
papers. Non-presenting attendees will be registered where spaces remain.
Questions and Inquires:




Questions concerning the 2009 LOW-6 Colloquium need to be addressed to one
of the chairpersons:
Helen Hintjens [ mailto:hintjens@iss.nl ]hintjens@iss.nl
Roberto Muffoletto [ mailto:roberto.muffoletto@gmail.com
]roberto.muffoletto@gmail.com
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Send an email from your account to: [
mailto:leagueofworlds-subscribe@yahoogroups.com
]leagueofworlds-subscribe@yahoogroups.com
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--
Roberto Muffoletto
Coordinator: New Media & Global Education
College of Education
Appalachian State University
Boone, NC USA

URL: [ http://muffoletto.us ]muffoletto.us
Program URL: [ http://edtech.ced.appstate.edu
]http://edtech.ced.appstate.edu
email: [ mailto:muffoletto.roberto@gmail.com ]muffoletto.roberto@gmail.com
Skype: robertomuffoletto

USA Phone/voice: 828-262-2277
** Skype voice mail: 828-398 0496
** Cell phone in the Netherlands ( +31 063.080.8562